This is a pre-gen I created for a player in my group for a "flashback session" where everyone used PCs that were different from their main characters. This player wanted to try out the Ranger, but has been complaining regularly that his regular character, a Paladin, is too simple. Given that the Ranger is also one of the "simple classes" I knew that I wanted to eke as much complexity out of it as possible.
First I rolled up a Ranger with an Animal Companion. I figured having a second figure to move around and attack with would be suitably interesting, and I took the feat that lets the companion turn an enemy's successful disengage into a failure so that the character had a mix of "tankiness" and damage.
Then I started playing around with my own concept, because while building the above pre-gen my eye kept being drawn to the spellcasting talents. My intention was to create the most Druid-like Ranger I could, and here's the result. I actually presented both pre-gens to my player before our session and he picked this one (Druid-lite). He had a blast with it, so I figured I'd put it out there for any other players who like the archetype. It's also a good demonstration of how many different directions you can go with a single class in 13th Age.
Reese Magreth - Level 3 Human Ranger
Str 18
Con 12
Dex 14 (Initiative +9; roll twice)
Int 8
Wis 16
Cha 10
AC: 19 PD: 16 MD:13
HP: 40
Recoveries: 8 3d8+1 (re-roll 1 die and keep the highest)
Backgrounds:
Druidic Circle of the Moon Initiative +4
Bounty hunter, certified by the Imperial Bounty Board +2
Curator of New Port's arboretum +2
Icons:
Note that I didn't bother with icons because it was a one session flashback, but my recommendation here would be 2 points positive with the High Druid, and 1 point conflicted with the Prince of Shadows.
One Unique Thing:
I didn't bother with these either for the flashback (I had a lot of ground to cover in one session and didn't want the distraction). I'm a fan of letting players come up with their own anyways.
Talents:
Ranger ex Cathedral - choose to prepare either Great Cat's Ferocity (Hammer of Faith re-fluffed) or Bear's Endurance (Divine Endurance re-fluffed) at the beginning of each full heal up.
Fey Queen's Enchantments - choose to prepare either Call Lightning (Lightning Fork re-fluffed) or Tundra Wind (Breath of the White re-fluffed) at the beginning of each full heal up.
Double Melee Attack
Feats:
Fey Queen's Enchantments (Sorcerer spells use Wis)
Ranger ex Cathedral (1/battle use of Heal)
Strong Recovery
Improved Initiative
Combat Actions:
Basic Melee Attack (sword)
+7 vs AC
Hit: 3d8+4
Miss: 3
Double Melee Attack (swords)
+7 vs AC
Hit: 3d6+4
Natural Even Roll: Make second attack
Miss: 3
Basic Ranged Attack (bow)
+5 vs AC
Hit: 3d8+2
Miss: 3
Heal
Close quarters
1/battle
quick action
Target: you or one engaged ally
Effect: target can heal using a recovery
Choose one of the following each full heal up
______________________________________________
Great Cat's Ferocity
close quarters
Daily
Quick Action
Effect: Your basic melee attacks use d12s as their base damage
Bear's Endurance
Ranged
Daily
quick action
Effect: Choose one ally to gain 40 temp HP, OR up to 3 nearby creatures to gain 20 temp HP each.
______________________________________________
Choose one of the following each full heal up
______________________________________________
Call Lightning
Ranged
Recharge 16+
Target: 1 nearby enemy (chain)
+6 vs PD
Hit: 7d6+3 lightning damage
Natural Even Roll: repeat attack against a different target
Miss: half damage
Tundra Wind
Close quarters
Daily
Target: 1d2 nearby enemies in a group
+6 vs PD
Hit: 5d6+3 cold damage
Miss: half damage
Special: each turn during this battle roll a d20; on a 16+ you can use this spell again that turn.
______________________________________________
Gear:
Standard Adventurer's kit
Leather Armor
2 swords
longbow
rations (7 days)
holly and mistletoe
Seasickness tonic
3 Potions of Healing
2 Runes (+1)
Magic Items:
My pre-gens didn't have any.
Notes from Play:
My player prepared Bear's Endurance and Tundra Wind as his spells for the session. The other PCs were a Wizard and a Rogue, so needless to say Bear's Endurance and Heal were both of tremendous benefit. He wasn't too shabby as a support character. When he used Tundra Wind, he managed to roll a 16+ one other round during the battle so he got to use it twice. He flipped a coin as his d2, and both times he managed to hit 2 enemies with the attack. It was pretty devastating.
Showing posts with label Pregenerated Character. Show all posts
Showing posts with label Pregenerated Character. Show all posts
Sunday, 21 April 2013
Monday, 17 December 2012
Pregenerated Character for First Level: The Hell-Touched Warrior
You were a simple soldier. You went where your commanders told you, fought who you were told to fight, and prided yourself on being a good soldier. You didn't make much, but you made a living. When your liege dispatched your platoon to the village of Karthold three years ago to put down a peasant rebellion led by some cultists, you assumed that the worst you'd have to look out for was some idiot shitfarmer with a pitchfork and more courage than sense.
You were wrong. The Cruel Lady was there, attended by creatures from the nether-realm--creatures she'd summoned by sacrificing the farmers and families of Karthold. They killed all 19 of your companions and, before finishing you off, drug you to her. Rather than kill you, she smiled - and reached into your chest and stole your heart. Then she left.
Something changed inside you that day. You began having difficulty caring: about others, about causes. It's wrong to say that you don't think like you used to--rather, it's just that you only notice that you have emotions when you stop and think about it. Trouble seems to follow you wherever you go.
What happened to your heart? What did the Cruel Lady want with it? And where is she now?
You were wrong. The Cruel Lady was there, attended by creatures from the nether-realm--creatures she'd summoned by sacrificing the farmers and families of Karthold. They killed all 19 of your companions and, before finishing you off, drug you to her. Rather than kill you, she smiled - and reached into your chest and stole your heart. Then she left.
Something changed inside you that day. You began having difficulty caring: about others, about causes. It's wrong to say that you don't think like you used to--rather, it's just that you only notice that you have emotions when you stop and think about it. Trouble seems to follow you wherever you go.
What happened to your heart? What did the Cruel Lady want with it? And where is she now?
Wednesday, 12 December 2012
Pregenerated Character for First Level: The Engineer
You were once the Dwarf King's most trusted confidante. You helped craft the Obsidian Gates of Underhome, the last line of defense between the known world and the creatures outside reality. Your inventions made the lives of every dwarf beneath the mountain better and safer.
Too bad your penchant for getting blind stinking drunk (or, as you insist, "imbibing holy water such that your every waking moment would be a sacrament to the Forger") cost you your job, your home, and your beard. The Dwarf King himself cut your beard from your face and cast you out of Underhome "Until such a time as you could redeem yourself and prove your worth once more to the Dwarven people".
What did you do to get thrown out? What will you do to get back home?
Pregenerated Character for First Level: The Wronged Woman
You had everything: fame, respect, fortune, the love of the people. Then some bastard slit your throat, and you died choking on your own blood. You awoke, some days later, in the court of the Elf Queen. The Elf Queen smiled and told you that she had patched up your corpse with starshine and sorrow, that she reached into the heavens and pulled your soul back into your body.
She has given you back your life, and demands three favors in exchange for this, which she will call in whenever the fancy strikes her. Her first favor is simple: find the bastard who slit your throat, and kill him.
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